Excursion into history and works of art – Valiant Hearts: The Great War
War is cruel and this is not to change. And the war will change people in a matter of days.
Most likely when you hear the words “game about the war”, you automatically emerge some shooter or strategy, but this is not today’s case. Today at Valiant Hearts: The Great War (be afraid of spoilers).
Valiant Hearts: The Great War – 2D platformer adventure developed by Ubisoft Montpellier on June 25, 2014 and it reached PS3 and 4, Xbox 360 and One, PC and mobile devices, as well as Nintendo Switch.
P’yat thread – one tangle
History originates from the French farm. The head of the Emil family, his daughter Marie, her son Victor and husband Karl. Nothing portended trouble, but after all, a black stripe is always followed by black ..
The war began. Karl was taken first and since he was a German, he had to fight from the German side. After a couple of days, Emil was taken, but already on the French side. Now you have to inspect the enemy twice so that you do not kill a native person.
The war brings only pain.
The war brings only pain.
In the war, Emil met an American – Freddy. He had personal scores with one German general – Baron von Dorf. Although Freddy is called a lucky one, his fate did not spare him – he lost his beloved on the wedding day due to an air bombing. Soon, Emil learns that Karl was appointed to the service of the very general.
At the same time, Emil finds a new companion – Walt. Walt is an ordinary dog, which was taken to the service as a medical. Walt had a sister – Cassie. Cassie was smart and frisky, and Walt was kind and always came to the rescue. Dogs suffered the same fate as our heroes – they were also taken to war. Cassie became a member dog, but once she did not have time to dodge the shell of the shelling.
The last heroine will be Anna – a young nurse who is looking for her father. Her father was a scientist. In the war, such people are needed and von Dorf took his developments, as well as the scientist himself to the airship.
The binder of all the stories was the war. So our heroes will try to survive the whole game in harsh war conditions and get to von Dorfu.
Two sides of one medal
No matter how cruel the war is – https://sistersitescasino.co.uk/casinos/this-is-vegas-casino/ humanity should remain in man. Our heroes will save the whole game of both their own and soldiers of the opposite side. This game can be compared with this War of Mine – only if it was about civilians, then we will see the horrors of war participating in it.
The game often gives us quite ordinary tasks – find ink and a feather, fix the car, etc.D. Such ordinary actions in such a difficult time make us people, but no one canceled the war and very often such peacetime will be interrupted by a bombardment or another attack.
Sounds of shots and puffs of smoke
In terms of the atmosphere, the game is simply perfect, which is only the scene of the first battle – everything is quite colorful and the enthusiastic music plays, but after the death of the first soldier the paint became gray, and the music changed to an alarming.
The soundtrack in the game is beautiful and plays well on the atmosphere. And everything is fine with sound design – it betrays the right atmosphere well.
Link to the entire soundtrack.
The game is made in a drawn style and it is very suitable for the game. The developers say what they did so for showing complex things in simple language. As for me, this style is ideal for the story of 4 ordinary people in the war, because there were hundreds of thousands like them.
The game has collection objects – an ordinary thing for the game. But instead: “Gather 100 feathers simply because” here they are really interesting to collect them, because they give a piece of information about that period. You can find letters, military supplies and household items – the game will tell you what values had all this during the war. Also in the game there are records about events shown in the game.
Here are historical chronicles and a collection subject
Here are historical chronicles and a collection subject
Throw, twist, repeat
If the plot and the atmosphere were made beautifully, then the gamlay part is suffering. We either run forward in attempts to evade the shells, or solve a simple puzzle. Although the game is trying to diversify the QTE gameplay, with stages of early Lost in Harmony and bosses, but this does not really save the game.
Dog Walt this can even say a chip of the gameplay. He will visit the adventure with all the characters, but most often with Emile. In addition to climbing in small passages, the wear of objects in the mouth and presses on the levers, he does not know how to do anything.
For all characters, the game is the same, but I noted small differences.
Emil knows how to dig and most of its levels will be tied to the escape from bullets and bombs.
Freddy has nippers and its levels are more action, we will even ride on the tank.
Anna heals people and her levels most often do not occur in the midst of hostilities. Well, the stages of the Runners come from her face.
Karl knows how to change clothes … Everything
Boss tank and airship … Stop that?
Finally, you should tell about the absurdity of the game. Remember I told you that we are helping ours and strangers? Well, so we kill them very often. Then we will throw a grenade, because we can’t pass otherwise, then we’ll move on the tank, we just hit the back of the head. Yes, this is a war, but from the plot part of the game it does not always look appropriate.
Barts with bosses are even greater absurdity. To do this, it is enough to give one example – a fight with a airship using an organ in the church. Thank God such strange moments and history does not cease to be atmospheric.
Game 2.5D and more
Although the game is made in 2D, she often tries to do the prospect. For example, the remains of a burning airship – they are directly made as if in 3D. Also, our characters often use doors and switch to a conditional rear or foreground.
There are no difficulties in the game (but you can choose a mode without hints). Can die a couple of times or stuck deciding by one riddle. The checkpoints by the way are not very pleasantly located – sometimes you have to replay a good piece of level, but as it was said – you will almost never have to start with a checkpoint.
The game is completely Russified that it is pleasant, but part of the text in the character’s diary is not placed and the text cannot be read. There are bugs in the game, but they are not critical. The duration of the passage is 5-7 hours, and the management is common.
The gameplay part of the game is not the best, but the story and atmosphere are simply beautiful and the game is short enough to not be very angry with the gameplay. After the credits, by the way, there is a hint of a sequel or something like that, but you yourself know that there is nothing like that. It is worth going to go through the game once for a beautiful plot and excursion into history.